In my previous post I talked about the benefits of using co-routines in Caliburn Micro to ease any interactions with the View from the View Model. In that case it was the use of the Visual State Manager; in this post we’ll cover managing storyboards and animation.
We’ll use code from an older post around how to create one off event handlers. What I’ve done is encapsulate that logic into an extension method ToObservable.
public static IObservable<IEvent<EventArgs>> ToObservable(this Storyboard storyboard)
{
if(storyboard == null)
throw new ArgumentNullException("storyboard");
return Observable.FromEvent((EventHandler<EventArgs> e) => new EventHandler(e),
e => storyboard.Completed += e,
e => storyboard.Completed -= e);
}
In the BeginStoryboardResult we verify the view is a FrameworkElement (and therefore can contain Resources). We then load the Storyboard from the Resources collection. Using the extension method we wire the Completed event of the Storyboard to the completion of the IResult.
public class BeginStoryboardResult : ResultBase
{
private readonly string storyboardName;
public BeginStoryboardResult(string storyboardName)
{
this.storyboardName = storyboardName;
}
public string StoryboardName
{
get { return storyboardName; }
}
public override void Execute(ActionExecutionContext context)
{
if(!(context.View is FrameworkElement))
throw new InvalidOperationException("View must be a framework element to use BeginStoryboardResult");
var view = (FrameworkElement)context.View;
if(!view.Resources.Contains(StoryboardName) || !(view.Resources[StoryboardName] is Storyboard))
throw new InvalidOperationException(String.Format("View doesn't the contain a Storyboard with the key {0} as a resource", StoryboardName));
var storyboard = (Storyboard)view.Resources[StoryboardName];
storyboard.ToObservable().Take(1)
.Subscribe(e => OnCompleted());
storyboard.Begin();
}
}
After that it’s pretty much just starting the actual storyboard.
Again one of the main benefits of result an IResult like this is we still maintain separation between the view model and the view, we can now create unit tests that test how the view model plays storyboards without requiring the actual storyboard.
Well it's been quite a while since I've posted anything having spent the last five weeks in Canada getting married and St Lucia on our honeymoon. As usual a lot happens while you're away, with Mango getting closer to release (and the marketplace opening for Mango apps), the unveiling of Windows 8 at Build and other smaller news. With all this there's been a lot to catch up but after five weeks away from development I've been itching to get back to it. I’m currently working on Mango updates for Left to Spend and To Do Today, I’m taking the opportunity to rebuild bits of To Do Today with some of the techniques I’ve learnt in the last year so I’ll hopefully be discussing some of those as I go.
One of the cool and often over looked features in Caliburn Micro is the IResult interface and its use in Coroutines, there's some excellent documentation on the Caliburn Micro website so I won't go into a lot of detail regarding how they work. One of the aspects I really like (besides helping to simplify asynchronous code) is that they better enable View, View Model separation even when you need to interact directly with the View.
A great example of this is the Visual State Manager, the visual state of a screen is something that there's a definite use case to control from the View Model as it’s a smooth way to have animated states within the page. Previously my approach has been to expose a string "State" property on the View Model and bind this to a custom attached dependency property. This works but I feel it has a few weaknesses, a page can be in multiple states at any one time due to Visual State Groups (the page will be in a state for each group). This isn't represented well by the State property and in reality really hides that fact. It also doesn’t control the need to turn on and off state transitions.
Because the ActionExecutionContext passed to the IResult has a reference to the View we can manipulate the Visual State Manager directly in the IResult without worrying about bindings. We’ve also preserved the distinction between the View and View Model so we can unit test our View Model changes the state without execution of the IResult.
So what does the code look like, pretty simple really, I have a ResultBase class to handle some of the plumbing in IResult. From this class I create my VisualStateResult that takes the appropriate parameters. On Execute we verify the View is a Control and then invoke GoToState.
public abstract class ResultBase : IResult
{
public event EventHandler<ResultCompletionEventArgs> Completed = delegate { };
protected virtual void OnCompleted()
{
OnCompleted(new ResultCompletionEventArgs());
}
protected virtual void OnError(Exception error)
{
OnCompleted(new ResultCompletionEventArgs
{
Error = error
});
}
protected virtual void OnCompleted(ResultCompletionEventArgs e)
{
Caliburn.Micro.Execute.OnUIThread(() => Completed(this, e));
}
public abstract void Execute(ActionExecutionContext context);
}
public class VisualStateResult : ResultBase
{
private readonly string stateName;
private readonly bool useTransitions;
public VisualStateResult(string stateName, bool useTransitions = true)
{
this.stateName = stateName;
this.useTransitions = useTransitions;
}
public string StateName
{
get { return stateName; }
}
public bool UseTransitions
{
get { return useTransitions; }
}
public override void Execute(ActionExecutionContext context)
{
if(!(context.View is Control))
throw new InvalidOperationException("View must be a Control to use VisualStateResult");
var view = (Control)context.View;
VisualStateManager.GoToState(view, StateName, UseTransitions);
OnCompleted();
}
}
yield return new VisualStateResult("Complete", useTransitions: false);
WPF has a really nice feature in the DataTemplateSelector that helps us use different DataTemplate's within the same ItemsControl depending on the data being bound. Out of the box this functionality isn't included with Windows Phone, but it can be implemented in a number of different ways. In this post I'm going to show how we can use Caliburn Micro to achieve the same functionality.
Caliburn Micro is really optimised and designed for a "View Model first" approach, by this we pass the framework the view model we wish to display, it then uses conventions to determine the view for that view model and binds them together.
Windows Phone 7 and it's requirements around the navigation frame and pages enforces a "View first" approach, this doesn't mean we can't use the "View Model" first within our pages.
When Caliburn applies it's conventions to a ItemsControl (the base class of controls such as ListBox and Pivot) checks to see if the ItemTemplate has been set. If one hasn't Caliburn will set a very simple but powerful DataTemplate that looks like:
<DataTemplate>
<ContentControl cal:View.Model="{Binding}" VerticalContentAlignment="Stretch" HorizontalContentAlignment="Stretch" IsTabStop="False" />
</DataTemplate>
By binding the View Model to the Content Control tells Caliburn to locate the appropriate View and instantiate it within the Control Control. The important thing to think about here is that if the view model type is different for items in the ListBox then the views created by Caliburn will be different.
For our example we'll have an activity stream with three different sorts of activities, announcements, status updates and new image galleries.
First we'll create Caliburn View Models for each of our three activities (AnnouncementViewModel, StatusViewModel, GalleryViewModel), we'll have a shared base View Model for common data (ActivityViewModel). On our activity page the view model will expose an observable collection of our base activity view model, on view model initialisation we'll populate the collection with a variety of activities.
public class GalleryViewModel : ActivityViewModel
{
private string title;
private Uri image;
public string Title
{
get { return title; }
set
{
title = value;
NotifyOfPropertyChange(() => Title);
}
}
public Uri Image
{
get { return image; }
set
{
image = value;
NotifyOfPropertyChange(() => Image);
}
}
}
public class AnnouncementViewModel : ActivityViewModel
{
private string headline;
public string Headline
{
get { return headline; }
set
{
headline = value;
NotifyOfPropertyChange(() => Headline);
}
}
}
public class StatusViewModel : ActivityViewModel
{
private string username;
private string text;
public string Username
{
get { return username; }
set
{
username = value;
NotifyOfPropertyChange(() => Username);
}
}
public string Text
{
get { return text; }
set
{
text = value;
NotifyOfPropertyChange(() => Text);
}
}
}
public class ActivityListViewModel : Screen
{
public ActivityListViewModel()
{
Activities = new BindableCollection<ActivityViewModel>();
}
protected override void OnInitialize()
{
Activities.Add(new AnnouncementViewModel
{
Headline = "To Do Today 1.5 Released",
OccuredOn = DateTime.Now
});
Activities.Add(new GalleryViewModel
{
Title = "Lorem Pixum",
Image = new Uri("http://lorempixum.com/g/140/140/technics/", UriKind.Absolute),
OccuredOn = DateTime.Today.AddDays(-1)
});
Activities.Add(new StatusViewModel
{
Username = "@nigel-sampson",
Text = "Up late working on client apps.",
OccuredOn = new DateTime(2011, 07, 11, 11, 00, 00)
});
}
public IObservableCollection<ActivityViewModel> Activities
{
get;
set;
}
}
Now to create the views for our various activity, rather than the standard Windows Phone view of a PhoneApplicationPage our views should be a UserControl. Remember to follow the conventions Caliburn has so that the view can be located correctly (AnnouncementView, StatusView, GalleryView).
Here's an example of one of the the templates, the AnnouncementView.
<UserControl x:Class="CompiledExperience.Phone.Demo.Examples.Views.AnnouncementView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
d:DesignHeight="140" d:DesignWidth="456">
<StackPanel x:Name="LayoutRoot" Margin="0,6">
<TextBlock x:Name="Headline" Style="{StaticResource PhoneTextLargeStyle}"/>
<StackPanel Orientation="Horizontal">
<TextBlock Text="occurred on" Style="{StaticResource PhoneTextSubtleStyle}"/>
<TextBlock x:Name="OccuredOn" Style="{StaticResource PhoneTextSubtleStyle}" Margin="0"/>
</StackPanel>
</StackPanel>
</UserControl>
Once the views have been created we're pretty much done, by convention Caliburn will bind our Activities list to the ListBox and creates instances of our views based on the view models and we're done.
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
<TextBlock x:Name="ApplicationTitle" Text="COMPILED EXPERIENCE" Style="{StaticResource PhoneTextNormalStyle}"/>
<TextBlock x:Name="PageTitle" Text="templates" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
</StackPanel>
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<ListBox x:Name="Activities"/>
</Grid>
</Grid>
What's really good about this approach is that you don't need to try and build a single data template that needs to deal with all types of content we need to display. Each view can be completely independent of the other views. On a higher level a similar approach can be used to separate the different sections of a Pivot or Panorama.
One of the best things I find in the MVVM framework Caliburn Micro is the convention based binding for properties and methods. They allow a lot of binding between your view and view model to happen "auto-magically" based on the same of elements in your view.
If you haven't read the documentation I highly recommend reading All about Conventions as it explains a lot of the internal plumbing that makes the conventions work.
You can add more conventions really easily through the ConventionManager class, these are usually set up in the Configure method of your Bootstrapper. For instance if we wanted to add the standard convention for buttons we'd use the following code.
AddElementConvention<ButtonBase>(ButtonBase.ContentProperty, "DataContext", "Click");
The first parameter is the property on the element to bind to if we match against a property on the view model. For our button example if we had a string property on the ViewModel it would be the text of the Button.
The second is the property to use if we refer to the element as a parameter of an action, currently this isn't possible in Windows Phone at the moment (this looks to be changing in Mango but I haven't tested it yet) so can be ignored for now.
The third is the name of the event to trigger any actions specified on the element or for ones matched by convention, for our Button it makes sense that the Click event should trigger the action.
One other nice part of the ConventionManager in Caliburn is that you can provide conventions for base types and any that inherit from that type will also inherit it's conventions. This makes writing up all the conventions for a library considerably easier and that some of the base conventions in Caliburn will already suffice.
By default Caliburn has a lot of conventions built in, you can see most of them in the article linked above. What it's missing are conventions for more of the phone only controls, including the Silverlight Toolkit. This makes sense as we shouldn't expect to have Caliburn depend upon those assemblies just for some conventions.
I thought I'd provide some of the conventions I've used in projects recently.
// Phone Controls (from the Caliburn Sample
ConventionManager.AddElementConvention<Pivot>(ItemsControl.ItemsSourceProperty, "SelectedItem", "SelectionChanged").ApplyBinding =
(viewModelType, path, property, element, convention) =>
{
if(ConventionManager.GetElementConvention(typeof(ItemsControl)).ApplyBinding(viewModelType, path, property, element, convention))
{
ConventionManager.ConfigureSelectedItem(element, Pivot.SelectedItemProperty, viewModelType, path);
ConventionManager.ApplyHeaderTemplate(element, Pivot.HeaderTemplateProperty, viewModelType);
return true;
}
return false;
};
ConventionManager.AddElementConvention<Panorama>(ItemsControl.ItemsSourceProperty, "SelectedItem", "SelectionChanged").ApplyBinding =
(viewModelType, path, property, element, convention) =>
{
if(ConventionManager.GetElementConvention(typeof(ItemsControl)).ApplyBinding(viewModelType, path, property, element, convention))
{
ConventionManager.ConfigureSelectedItem(element, Panorama.SelectedItemProperty, viewModelType, path);
ConventionManager.ApplyHeaderTemplate(element, Panorama.HeaderTemplateProperty, viewModelType);
return true;
}
return false;
};
// Silverlight Toolkit
ConventionManager.AddElementConvention<AutoCompleteBox>(AutoCompleteBox.ItemsSourceProperty, "SelectedItem", "SelectionChanged").ApplyBinding =
(viewModelType, path, property, element, convention) =>
{
ConventionManager.ConfigureSelectedItem(element, AutoCompleteBox.SelectedItemProperty, viewModelType, path);
return true;
};
ConventionManager.AddElementConvention<DateTimePickerBase>(DateTimePickerBase.ValueProperty, "Value", "ValueChanged");
ConventionManager.AddElementConvention<PerformanceProgressBar>(PerformanceProgressBar.IsIndeterminateProperty, "IsIndeterminate", "Loaded");
ConventionManager.AddElementConvention<ToggleSwitch>(ToggleSwitch.IsCheckedProperty, "IsChecked", "Checked");
ConventionManager.AddElementConvention<MenuItem>(ItemsControl.ItemsSourceProperty, "DataContext", "Click");
// Maps Conventions
ConventionManager.AddElementConvention<MapItemsControl>(ItemsControl.ItemsSourceProperty, "DataContext", "Loaded");
ConventionManager.AddElementConvention<Pushpin>(ContentControl.ContentProperty, "DataContext", "MouseLeftButtonDown");
A common usage pattern for a ListBox is to use it as a navigation list, when you select the item the application navigates to a new page. This usually involves either wiring into the ListBox SelectionChanged event, or using some sort of GestureTrigger.
Why not build the navigation functionality directly into the ListBox itself. Each item bound the NavigationList will expose a property with the uri. Much like the charting controls we'll then supply a Binding to the list that will be used for each item when it's selected.
public class ApplicationViewModel : PropertyChangedBase
{
private int id;
private string name;
public ApplicationViewModel(int id, string name)
{
this.id = id;
this.name = name;
}
public int Id
{
get { return id; }
set
{
id = value;
NotifyOfPropertyChange("Id");
NotifyOfPropertyChange("Uri");
}
}
public Uri Uri
{
get
{
return new Uri("/Views/NavigationListBox/DetailsView.xaml?Id=" + Id, UriKind.Relative);
}
}
public string Name
{
get { return name; }
set
{
name = value;
NotifyOfPropertyChange("Name");
}
}
}
<toolkit:NavigationListBox x:Name="Apps" NavigateUriBinding="{Binding Uri}">
<toolkit:NavigationListBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" Style="{StaticResource PhoneTextLargeStyle}"/>
</DataTemplate>
</toolkit:NavigationListBox.ItemTemplate>
<toolkit:NavigationListBox.EmptyContent>
<TextBlock Text="No Apps" Style="{StaticResource PhoneTextLargeStyle}"/>
</toolkit:NavigationListBox.EmptyContent>
</toolkit:NavigationListBox>
Our NavigationList will obviously inherit from the ListBox we created in the last post. We'll then expose a property NavigateUriBinding, this property is actually of type Binding. It's also important that it's not a DependencyProperty, just a regular property, otherwise when we set the binding in xaml we'll create a binding to the property rather than setting the property to the binding (a slightly confusing concept I know). The best way to explain it is that while we're setting the binding once on the list we'll we be using it on each item in the list. This means that we need to have actual Binding object rather than a DependencyProperty bound to a value.
We'll create an attached dependency property at the same time, this is where we'll be setting the NavigateUri for each ListItem. We'll then override the PrepareContainerForItemOverride, this is where the ListBox creates the ListItem for each item bound, we'll then set the binding of our attached property to the binding set in NavigateUriBinding.
public class NavigationListBox : ListBox
{
public static readonly DependencyProperty NavigateUriProperty =
DependencyProperty.RegisterAttached("NavigateUri", typeof(Uri), typeof(NavigationListBox), null);
public NavigationListBox()
{
SelectionChanged += OnSelectionChanged;
}
public Binding NavigateUriBinding
{
get; set;
}
public static Uri GetNavigateUri(DependencyObject obj)
{
return (Uri)obj.GetValue(NavigateUriProperty);
}
public static void SetNavigateUri(DependencyObject obj, Uri value)
{
obj.SetValue(NavigateUriProperty, value);
}
protected override void PrepareContainerForItemOverride(DependencyObject element, object item)
{
base.PrepareContainerForItemOverride(element, item);
var frameworkElement = element as FrameworkElement;
if(frameworkElement == null || NavigateUriBinding == null)
return;
frameworkElement.SetBinding(NavigateUriProperty, NavigateUriBinding);
}
private void OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
if(SelectedItem == null || ItemContainerGenerator == null)
return;
var container = ItemContainerGenerator.ContainerFromItem(SelectedItem);
var uri = GetNavigateUri(container);
SelectedItem = null;
var frame = Application.Current.RootVisual as PhoneApplicationFrame;
if(frame == null || uri == null)
return;
frame.Navigate(uri);
}
}
There isn't an override for the SelectionChanged event so we'll create a handler in the constructor of the control. If an item has been selected we'll retrieve the value of our attached property and it's not null we'll navigate to that control. Easy!
In a bid to learn Mercurial at the same time I've uploaded the source for the controls so far (with a few other little bits and pieces) to Bitbucket, you find it all at Compiled Experience Toolkit. Sorry for the delay.
Download the source.